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            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/music-standards\/",
            "title": "Music standards",
            "content_html": "<p>Every music genre has its own substandard. And it is very important to understand that there are no abstractly “good” and “bad” individual sounds or tracks, but there is a matching or failing to meet the standards.<\/p>\n<p>Listen to these two audio examples:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"7\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/kick-progressive-house.mp3\">Kick-1<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"7\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/kick-techno-industrial.mp3\">Kick-2<\/a><\/div>\n<\/div>\n<p>Which one is better?<\/p>\n<p>The answer is: it depends on what we’re trying to do and what problem we’re trying to solve.<\/p>\n<p>Speaking from the point of the nature of sound, the second kick sounds excessively distorted, flattened, clipped and formally unusable. But suppose a producer has set a goal to release a techno track. In that case, that rough and formally useless kick is potentially more suitable for this purpose because in some subgenres of techno it is so <i>accepted<\/i>. In general, we often make the sound objectively worse so that subjectively it seems better to us and meets certain standards.<\/p>\n<p>It is also essential to understand that such standards always change over time. The sound design, production techniques, and character of tracks that were relevant ten years ago are hardly the standard today.<\/p>\n<p>Listen to a few examples:<\/p>\n<p>In Techno:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"55\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/adam-beyer-compressed-a1.mp3\">Adam Beyer — Compressed A1 (Original Mix), 139 BPM [Drumcode, 1996]<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"59\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/wehbba-coup-of-doubts.mp3\">Wehbba — Coup Of Doubt (Original Mix), 128 BPM [Drumcode, 2020]<\/a><\/div>\n<\/div>\n<p>In Progressive House:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"75\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/bedrock-chillin-moments.mp3\">Shmuel Flash ‎– Chilling Moments (Bedrock Vocal), 128 BPM [Bedrock, 2002]<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"73\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sasha-sugarcoat.mp3\">Sugarcoat - Knives Out (Sasha Remix), 124 BPM [Bedrock, 2019]<\/a><\/div>\n<\/div>\n<p>In Psytrance:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"59\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/bitkit-burn-out.mp3\">Bitkit — Burn Out (Original Mix), 145 BPM [Yellow Sunshine Explosion, 2011]<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"60\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/outside-the-universe-another-you.mp3\">Outside The Universe — Another You (Original Mix), 144 BPM [Sacred Technology, 2019]<\/a><\/div>\n<\/div>\n<p>Notice how the timbres of individual instruments have changed and how the tracks sound as a whole. Of course, music is produced now for all tastes, including music that sounds like it was ten or twenty years ago. Making ‘oldschool’ music on purpose is also fine if you understand what the musical standards were at the time and why you need to do it in the first place.<\/p>\n<p>Does this mean that a young producer has to follow certain sound standards? Not necessarily at all. <a href=\"\/blog\/all\/anything-is-possible-but\">Anything is possible<\/a>, including ignoring the standards at all, especially if you just make music for yourself.<\/p>\n<p>Nevertheless, it is handy to observe the existence and change of these standards, both in order to follow them, if necessary, or vice versa, to know what to move away from.<\/p>\n",
            "date_published": "2021-03-05T09:42:12+01:00",
            "date_modified": "2023-11-14T21:59:59+01:00",
            "tags": [
                "Advice",
                "Music Industry",
                "Production",
                "Record labels",
                "Sound design"
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            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/creating-a-weird-psychedelic-lead\/",
            "title": "Creating a weird psychedelic lead using LFO",
            "content_html": "<div class=\"advice-question\"><p>How to emulate a typical psychedelic glitchy sound you hear in tracks from the artists like <a href=\"https:\/\/www.youtube.com\/watch?v=ahEiMrhNnKE&t=39s\">Imagine Mars<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=TwV_ehAdwW4&t=4m27s\">Tristan<\/a>, <a href=\"https:\/\/youtu.be\/60czcOvx7vc?t=3m32s\">Ajja<\/a>, etc?<\/p>\n<p>Zahaan<\/p>\n<\/div><p>Zahaan, I don’t know for sure how these guys making their sounds, but I’ll share my thoughts on how to achieve something similar.<\/p>\n<p>Formally speaking, this sound is very simple and it’s made of two key components: a bandpass filter and an LFO with a “Sample and Hold” waveform, all the rest is processing. Special thanks to my colleague Evgeniy Dolgih for hinting that specific LFO type, I probably wouldn’t figure it out myself.<\/p>\n<p main>Let’s try to recreate it from scratch. I going to use Sylenth1, but you can use any other synthesiser you have as long as it has an LFO.<\/p>\n<p aside><a href=\"\/blog\/all\/recommended-synths\/\">Recommended synths<\/a><\/p>\n<p>Initial preset. Single oscillator with Saw wave and one voice. Choose bandpass filter type and assign modulation envelopes to the filter cut off.<\/p>\n<p>You should get something like this:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/weird-psychedelic-sound-1.jpg\" width=\"1815\" height=\"1172\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Initial preset with a few tweaks in the filter and envelopes sections<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"3\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-1.mp3\">Basic sound with a bandpass filter<\/a><\/div>\n<\/div>\n<p>Now in the LFO section, assign it to the filter cut off and choose “Sample and Hold” waveform in the dropdown menu. Tweak rate and gain knobs up to your taste.<\/p>\n<p>Here is what we’ve got:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/weird-psychedelic-sound-2.jpg\" width=\"1815\" height=\"1172\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Choosing LFO waveform in the dropdown menu<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"3\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-2.mp3\">Bleeping weird sound<\/a><\/div>\n<\/div>\n<p>That’s pretty much it. You can play around with the LFO rate, add distortion, reverb, frequency shifter, or any other audio processing effects.<\/p>\n<p>After spending a couple of minutes tweaking it, I’ve come up with this really weird sound:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"8\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-4.mp3\">Weird sound with extra processing<\/a><\/div>\n<\/div>\n<p>And here’s how it sounds like in context:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"14\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-5b.mp3\">Weird sound in the context<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/weird-psychedelic-sound-3.jpg\" width=\"2124\" height=\"297\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Effects processing chain<\/div>\n<\/div>\n<p>Have fun tweaking yours!<\/p>\n<p>P.S. I had a personal chat with Zahaan sharing these tips, and he eventually made the following sound using an extra phaser and distortion:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"6\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-6.mp3\">Zahaan's result<\/a><\/div>\n<\/div>\n<p>Well done!<\/p>\n",
            "date_published": "2017-08-23T13:48:14+01:00",
            "date_modified": "2021-09-19T18:21:11+01:00",
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                "Production",
                "Sound design"
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            "image": "https:\/\/dsokolovskiy.com\/blog\/pictures\/weird-psychedelic-sound-1.jpg",
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            "id": "433",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/making-a-robotic-texture-sound-in-spire\/",
            "title": "Making a robotic texture sound in Spire",
            "content_html": "<div class=\"advice-question\"><p>Could you explain how you got to producing that arp on <a href=\"https:\/\/soundcloud.com\/daniellesden\/machinery-original-mix-preview\">Machinery (Preview)<\/a> at 0:02 sec?<\/p>\n<p>Mohammed Sharook<\/p>\n<\/div><p>I’m glad you asked because I love that sound and quite satisfied with it :-)<\/p>\n<p main>In few words — it’s all about a comb filter. That particular filter type is what makes the sound so badass and “robotic”. But let’s try to recreate this sound entirely from scratch.<\/p>\n<p aside><a href=\"https:\/\/en.wikipedia.org\/wiki\/Comb_filter\">Comb filter<\/a><\/p>\n<p main>First things first, we need to use a synthesiser that has a comb filter. For instance, Sylenth1 which I know many Psytrance producers use a lot, won’t work in this case since it doesn’t have that filter. So, for this example, I’m gonna use Spire.<\/p>\n<p aside><a href=\"\/blog\/all\/recommended-synths\/\">Recommended synths<\/a><\/p>\n<p>Let’s create a new MIDI channel, put a new instance of Spire with initial preset, and draw a MIDI note. Keep in mind that actual note on a piano roll doesn’t matter because we gonna use noise as a waveform which obviously doesn’t have a tone.<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/texture-1.jpg\" width=\"2560\" height=\"1440\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Picture1. A new instance of Spire synthesiser with init preset<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"1\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/texture-1.mp3\">Init sound<\/a><\/div>\n<\/div>\n<p>Now let’s do some tweaks. In the oscillator section, change Classic mode which is set by default to Noise. Right next to it, turn off oscillator key tracking and turn the Wide knob all way to the right.<\/p>\n<p>By default, Envelope-3 in Spire is mapped to a filter cutoff. We don’t need it here, so set it to “Off”. Here is what we’ve got so far:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/texture-2.jpg\" width=\"1570\" height=\"852\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Picture 2. A simple noise with no envelopes<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"1\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/texture-2.mp3\">Simple noise<\/a><\/div>\n<\/div>\n<p>Nothing fancy so far, just a basic noise sound. Now, turn on the arpeggiator at 1\/16 notes to add some rhythm. Map Envelope-1 section to the filter resonance and crank up its amount to a maximum position, and also slightly adjust the Release parameter for 15~20% of its total volume.<\/p>\n<p>Now comes the most interesting part: in the filter section which is off by default, choose the combo (Mono+) filter type. You should notice a pretty dramatic change as soon as you have done it. What’s interesting about this filter is that its cutoff frequency determines the actual tone of the sound. For example, at cutoff about 235~240 (Spire’s value, not Herz), we get the sound at G# — that’s the root key of Machinery since you asked about that track:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/texture-3.jpg\" width=\"1570\" height=\"852\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Picture 3. Arpeggiator, comb filter, and filter envelopes<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"1\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/texture-3.mp3\">Comb filter at G#<\/a><\/div>\n<\/div>\n<p>That’s pretty much the basics. Now you can add EQs, compression, delays, reverb, more filters, play around with arp gate parameter, and more. With this in mind, you should be able to make something like this:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"14\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/texture-4.mp3\">Final sound with extra processing along with the kick and bass<\/a><\/div>\n<\/div>\n<p>Or add any twist to this sound, as you like. I hope it helps.<\/p>\n",
            "date_published": "2017-05-03T19:38:39+01:00",
            "date_modified": "2019-05-11T12:15:43+01:00",
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                "Sound design"
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            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/creating-a-chords-stab-sound\/",
            "title": "Creating a chords stab sound",
            "content_html": "<div class=\"advice-question\"><p>Hey, Daniel. Thanks for creating this Advice series. :)  My question relates to a track from Leftfield called <a href=\"https:\/\/youtu.be\/L16lITl6o4M?t=1m27s\" class=\"nu\">“<u>Original<\/u>”<\/a>. There’a certain sound that comes in at around 1:28, 1:34 and 1:39, but I cannot for the life of me figure what it is. Is it a synth? A pad?  I would like to ask if it has a name, and if so, could you show us how one could go about producing the same sound? Thank you. :)<\/p>\n<p> Florin <\/p>\n<\/div><p>Well, formally speaking, a pad sound usually has a big amount of Attack and Release parameters, i.e. it slowly fades in and fades out. But since that sound in Leftfield’s track has pretty short Attack, I would call it a “filtered-chords-stabs-with-delay” (a sort of) rather than the pad. Anyway, it’s not that hard to re-create such kind of sound, so let’s get straight into it.<\/p>\n<p main>First things off, I’ll create a new MIDI-channel and add some synthesizer on it. I gonna use Spire in this particular case, although you can use whichever you’re up to.<\/p>\n<p aside><a href=\"\/blog\/all\/recommended-synths\/\">Recommended synths<\/a><\/p>\n<p>Then I’ll create two MIDI-clips and draw those chords, although you can make audio recordings using MIDI-keyboard if you have one. Here is how these chords sound like with no any sound manipulations, just using the initial preset in Spire:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/chords-1.jpg\" width=\"2560\" height=\"1410.3970037453\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"11\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/chords-1.mp3\">Chords with initial preset<\/a><\/div>\n<\/div>\n<p>Okay, the melodic pattern matches the reference track now, let’s go to the sound design.<\/p>\n<p>I’ll increase “Voices” parameter up to 4 voices and open up the “Wide” knob to give extra width and dimension. Then I turn on a Band-Pass filter with a solid amount of resonance; add a pinch of reverb, and delay on 3\/8th.<\/p>\n<p>Important note for Spire users: by default, Envelope 3 is assigned to the filters, and “Cutoff 1” is selected as the sound source for modulation. We don’t need this here. Choose “off” instead, or simply drag its amount to a neutral position at 12 o’clock.<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/chords-2.jpg\" width=\"2082\" height=\"1120\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"11\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/chords-2.mp3\">Chords with BP-filter, reverb, and delay<\/a><\/div>\n<\/div>\n<p>This is the very foundation of our sound, and I would say we’re 90% done. Just a couple of tweaks left. What else we can do here? Well, we certainly can EQ it: cut some low frequencies off and gently boost mid-highs.<\/p>\n<p>Also, seems default wave shape is not the best one for this type of sound. I found “Organ 2” matches pretty close.<\/p>\n<p>And at last but not least, in the reference sound, you can notice that each second chords hit sounds slightly “brighter”. You can either record Cutoff automation, or simply add a new modulation of Cutoff either on LFO, either on Velocity. Like this:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/chords-3.jpg\" width=\"2082\" height=\"1120\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"11\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/chords-3.mp3\">Final sound result, solo<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"11\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/leftfield-original-cut.mp3\">Leftfield - \"Original\" cut<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"11\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/chords-4.mp3\">Our final sound on top of the reference track, altogether<\/a><\/div>\n<\/div>\n<p>Sounds about right to me. Not 100% matches, but I hope you’ll get the idea. If some moves were unclear to you and you still have some questions about this sound, don’t hesitate to leave a comment below.<\/p>\n<p>A specials thanks to the sound design guru <b> Tetarise<\/b> for the consultation. Check out his advice on <a href=\"\/blog\/all\/creating-an-fm-psy-lead\/\">creating an FM Psy lead<\/a>, too.<\/p>\n",
            "date_published": "2017-02-17T22:00:00+01:00",
            "date_modified": "2020-07-31T16:33:26+01:00",
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                "Advice",
                "Production",
                "Sound design"
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            "id": "355",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/making-atmospheric-effects\/",
            "title": "Making atmospheric effects",
            "content_html": "<div class=\"advice-question\"><p>Hey Daniel, I’ve always wondered how does well-known psy-producers (such as yourself) create atmospheric SFX? This also includes complex zaps, squelches, just the overall SFX that you often hear in today’s psy-trance. How is it made? Do you make it from scratch? Or use samples? Thanks :)<\/p>\n<p>Timothy Bourne<\/p>\n<\/div><p>Timothy, I can’t speak how other producers do their atmospheric effects, I can only tell how I do this. It’s also hard to say how to make some sound without knowing exactly what kind of sound do you mean by ‘atmospheric effects’, so I’ll go over general idea.<\/p>\n<p>In my opinion, two things are crucial for making effects: knowing how to use audio processing devices and creativity. If you know how to use reverb, delay, gate, compressor, phaser, vocoder etc, you can turn pretty much anything into an effect.<\/p>\n<p>Here are a few examples of how I do atmospheric effects in my production.<\/p>\n<h2>Reversed ‘woosh’ with gate<\/h2>\n<p>A simple detuned chord stab:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"1\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-1.mp3\">A simple chord stab<\/a><\/div>\n<\/div>\n<p>Adjusting ADSR envelopes and adding a long reverb:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"13\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-2.mp3\">Stab with a long reverb<\/a><\/div>\n<\/div>\n<p>Then I reverse it and add some gate:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"13\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-3.mp3\">Atmospheric \"woosh\" effect with gate<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/sfx-1.jpg\" width=\"2560\" height=\"1410.2994011976\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Making a reversed and gated “woosh” effect<\/div>\n<\/div>\n<h2>Rolling texture<\/h2>\n<p>Now something different, with more texture. I’ll start with some simple saw wave stab with a bandpass filter:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"3\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-4.mp3\">A simple saw stab<\/a><\/div>\n<\/div>\n<p>Then I turn on the arpeggio to add some rolling pattern, and also add some long delay to keep this roll going longer:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"17\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-5.mp3\">Rolling arp with delay<\/a><\/div>\n<\/div>\n<p>This already sounds good to me, but we can make it more interesting by adding a high-pass filter and a pinch of metallic flavor:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"17\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-6.mp3\">Rolling texture<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/sfx-2.jpg\" width=\"2560\" height=\"1410.2994011976\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Making a rolling texture with reverb, delay, panning, filtering, and ‘metallic’ flavour<\/div>\n<\/div>\n<h2>Pitch-shifted gate pad<\/h2>\n<p>For this example I’ll take some ordinary string:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"5\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-7.mp3\">A simple pad<\/a><\/div>\n<\/div>\n<p>We can achieve some interesting pitch-shifted effect simply by modulation Pitch-bend wheel on top of some extra reverb:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"13\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-8.mp3\">Pitch-shifted pad<\/a><\/div>\n<\/div>\n<p>Let’s make this effect more driving by adding gate:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"13\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-9.mp3\">Pitch-shifted pad with gate<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/sfx-3.jpg\" width=\"2560\" height=\"1410.2994011976\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Making an atmospheric pitch-shifted gate effect<\/div>\n<\/div>\n<h2>Background atmo lead<\/h2>\n<p>Now let’s try to change some ordinary lead into a smooth background atmospheric effect:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"7\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-10.mp3\">Ordinary saw lead<\/a><\/div>\n<\/div>\n<p>Tweak the synth a bit, add reverb, filter automation, and auto pan as a ‘sidechain’ effect, and we’ll get this:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"20\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-11.mp3\">Background atmo lead<\/a><\/div>\n<\/div>\n<p>Just to put into perspective:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"13\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sfx-12.mp3\">Background atmo lead with kick and bass<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/sfx-4.jpg\" width=\"2560\" height=\"1410.2994011976\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Making a background atmospheric lead<\/div>\n<\/div>\n<p main>This is it, that’s how I usually do effects. This is not a ‘how-to’ guide, but rather just one of the way of making it, approach.<\/p>\n<p aside>Some of these examples are taken from my <a href=\"https:\/\/www.facebook.com\/DanielLesden\/videos\/987756757975915\/\">forthcoming album<\/a><\/p>\n<p>Zaps and squelches you’ve mentioned have a slightly different approach, it’s more about synthesis rather than processing and maybe I’ll go over it next time.<\/p>\n",
            "date_published": "2016-10-26T09:18:59+01:00",
            "date_modified": "2019-05-10T18:33:53+01:00",
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                "Behind the scenes",
                "Production",
                "Sound design"
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            "id": "308",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/criteria-of-professional-production-part2\/",
            "title": "Criteria of professional production. Part 2",
            "content_html": "<p class=\"lead\">Fills and transitions<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/fills-hero.jpg\" width=\"2551\" height=\"1353\" alt=\"cover black\" \/>\n<\/div>\n<div class=\"advice-question\"><p>What are criteria of professionally-made tracks?<\/p>\n<p>Daniel<\/p>\n<\/div><p main>Previously we talked about the most crucial aspect of professionally-made tracks, sound design. In this second part, I’d like to highlight one of the most underrated ingredients of production, the things I call fills and transitions.<\/p>\n<p aside><a href=\"\/blog\/all\/criteria-of-professional-production-part1\/\">Part 1. Sound design<\/a><br>Part 2. Fills and transitions<br><a href=\"\/blog\/all\/criteria-of-professional-production-part3\/\">Part 3. DJ-friendly arrangement<\/a><\/span><\/p>\n<p>Let’s assume you’ve made an amazing sound design, each and every element sounds perfect. What’s next? You go out to the level above and start building up a track as a whole. You making some loop, then another loop, that’s how your track is getting progression.<\/p>\n<p>The things I call “fills” is made to build a connection between those loops and parts of a track to ensure smooth transitions. I’m not good at writing, so let’s just compare these two:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-1a.mp3\">Daniel Lesden - Ignition (Original Mix). Transition-1 with no fills<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-1b.mp3\">Daniel Lesden - Ignition (Original Mix). Transition-1 with fills<\/a><\/div>\n<\/div>\n<p>It’s not about sweeps and “woosh” effects, but about those couple of extra sounds in the middle at 4~5 second. Have you noticed it? Or here:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-2a.mp3\">Daniel Lesden - Ignition (Original Mix). Transition-2 with no fills<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-2b.mp3\">Daniel Lesden - Ignition (Original Mix). Transition-2 with fills<\/a><\/div>\n<\/div>\n<p>You see, these are very tiny tweaks, but it makes a huge difference, never underestimate it. It’s a sort of finishing touch that turns your track from “work in progress” feel to the finished product. Here are some more examples:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-3.mp3\">Symbolic - Insidious (Electric Universe Remix)<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-4.mp3\">Zyce - World Rebirth Party (Arhetip Remix)<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-7.mp3\">Nertum - Portal (Original Mix)<\/a><\/div>\n<\/div>\n<p>Some longer transitions between major parts of the tracks:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-5.mp3\">Astrix - Deep Jungle Walk (Original Mix)<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-6.mp3\">Ace Ventura - Going Back (Vini Vici Remix)<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/transition-8.mp3\">Captain Hook & Astrix - Bungee Jump (Protonica Remix)<\/a><\/div>\n<\/div>\n<p>As more nicely you work on and polish these parts, the stronger connection your tracks gets, it literally tightens things up together like glue.<\/p>\n<p>There is no hidden secrets or shortcuts, behind every professionally-made track is hours and hours of hard work. just make sure to work on these transitions too — they really make a tremendous difference. Listen to how other producers do this job. Experiment and be creative.<\/p>\n",
            "date_published": "2016-04-13T11:09:23+01:00",
            "date_modified": "2019-05-09T20:06:28+01:00",
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            "id": "307",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/criteria-of-professional-production-part1\/",
            "title": "Criteria of professional production. Part 1",
            "content_html": "<p class=\"lead\">Sound design<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/sound-design-hero.jpg\" width=\"2560\" height=\"1656.1230769231\" alt=\"cover black\" \/>\n<\/div>\n<div class=\"advice-question\"><p>What are the criteria for professionally-made tracks?<\/p>\n<p>Daniel<\/p>\n<\/div><p>Being a DJ and A&R guy, I receive a lot of promos and demos regularly. Some tracks are great, and some are... well, not really. Some producers ask for my opinion, and if I honestly tell them, «sorry, the quality of production is not good enough», it brings debates about professional vs amateurish tracks, which leads to even more questions than answers. I’d like to help all up-and-coming producers out there by defining the main components of professional tracks from the technical side of things.<\/p>\n<p main>After thinking about it, I came up with the three main criteria: sound design, transitions\/fills, and DJ-friendly arrangement. I’ll tell you about each criterion in detail in this series, and today’s talk is about sound design.<\/p>\n<p aside>Part 1. Sound design<br><a href=\"\/blog\/all\/criteria-of-professional-production-part2\/\">Part 2. Fills and transitions<\/a><br><a href=\"\/blog\/all\/criteria-of-professional-production-part3\/\">Part 3. DJ-friendly arrangement<\/a><\/p>\n<h2>What is sound design<\/h2>\n<p>Sound design is a broad term, so let me define it to avoid confusion. By sound design I mean the timbre, the shape, the feel of each and every sound in the track individually and their matching together, which in turn includes equalization, compression, effects, and other post-processing. At some point mixing and mastering also could be named “sound design”, but I prefer to put it separately as it’s a pretty distinctive field of work.<\/p>\n<p>The thing is, in electronic dance music, it’s not that important <i>what<\/i> sounds, but <i>how<\/i> does it sound. Although personally, I love musical content, there is plenty of professionally made and successful tracks with literally just one or few notes, so bear with me.<\/p>\n<p>For example, here’s a simple kick and bass:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"7\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-design-kick-bass-1.mp3\">Kick and bass, example 1. Ready-made samples taken from some popular libraries<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"7\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/sound-design-kick-bass-2.mp3\">Kick and bass, example 2. Taken from Technological Singularity from my album 2000 Years Ahead<\/a><\/div>\n<\/div>\n<p main>Which of these audio examples is better? Right off the bat, this is a tricky question: “better” or “worse” are not the right words to use when comparing sounds. The first example seems outdated, as if from the 2000s. The second example seems more modern-sounding, given the current subgenre’s standards. When I was working on the album, I wanted to convey a sense of futurism, so the second example suited me better in this context.<\/p>\n<p aside>Read also <a href=\"\/blog\/all\/music-standards\/\">about music standards<\/a> and <a href=\"\/blog\/all\/album-behind-the-scenes-from-drafts-to-finish\/\">album behind the scenes<\/a><\/p>\n<p>Or here’s a more melodic example:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"30\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/binary-star-sound-design-example-1.mp3\">Bass and melody, example 1. Default presets of some popular synthesizers<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" data-length=\"30\" href=\"https:\/\/dsokolovskiy.com\/blog\/audio\/binary-star-sound-design-example-2.mp3\">Bass and melody, example 2. Taken from my single Binary Star<\/a><\/div>\n<\/div>\n<p main>Note that in both examples, nothing has changed regarding<i>content<\/i>: here are all the same notes and the same instrument groups — bass, acid, pad, and one more melody. But the timbres and processing, that is, how all these instruments sound, differ significantly.<\/p>\n<p aside><a href=\"https:\/\/daniellesden.com\/music\/binary-star\/\">Binary Star<\/a><\/p>\n<p>I believe sound design is the main criterion of professionally-made tracks. Even if your track has some amazing ideas and musical content (which I’m not talking about in this article), but if the sound design doesn’t match the sub-standard, it sounds poor. Keep in mind that vice versa isn’t necessarily true: a musically poor but professionally-made track can be a dancefloor hit.<\/p>\n<p class=\"quote\">in electronic dance music, it’s not that important what sounds, but <i>how<\/i> does it sound<\/p>\n<h2>What to do<\/h2>\n<p>Here is some advice:<\/p>\n<p><b>Learn the basics.<\/b> I’m talking about synthesis, sampling techniques, processing, modulation and other fundamental aspects of music production in general, which are also essential for sound design.<\/p>\n<p><b>Keep learning.<\/b> When you think you’ve learned enough, learn more. Make sure to invest your time in learning new things, technologies, and tricks. In fact, as a music producer and as a professional, you should never stop learning. Luckily, the internet opens huge possibilities for education — you can easily find courses, online schools, master classes, communities, blogs, and millions of free tutorials.<\/p>\n<p><b>Be creative. <\/b>There is nothing wrong with using sample packs or presets, but use them wisely. Rather than use it as it is, do some clever processing: tweak, resample, reverse, chop, and do more weird things. Watch the video on how John 00 Fleming turns an ordinary guitar sample sound into a lush trance pad:<\/p>\n<div class=\"e2-text-video\">\n<video src=\"https:\/\/dsokolovskiy.com\/blog\/video\/john-00-fleming-sound-design.mp4#t=0.001\" width=\"400\" height=\"222\" controls alt=\"\" \/>\n\n<div class=\"e2-text-caption\"><a href=\"https:\/\/www.facebook.com\/john00fleming\/videos\/10153291322745927\/\">John 00 Fleming on Facebook<\/a><\/div>\n<\/div>\n<p>In the next instalment, we’ll talk about transitions between parts of the track.<\/p>\n",
            "date_published": "2016-04-06T08:54:08+01:00",
            "date_modified": "2024-07-21T23:04:00+01:00",
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            "id": "284",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/creating-a-pitch-rise-effect-in-ableton\/",
            "title": "Creating a pitch rising effect in Ableton",
            "content_html": "<div class=\"advice-question\"><p>Hi Daniel, can you advise how to make a pitch rise effect on a vocal? E. g. <a href=\"https:\/\/youtu.be\/kIjFMQsb2S4?t=2m42s\">like in this video<\/a> at 2:42, they call it the “dub delay”. I can’t find any good tutorial for this. Many thanks!<\/p>\n<p> Andy <\/p>\n<\/div><p>In Ableton Live, there are at least two easy ways to do that using built-in devices: Ping Pong Delay and Simpler. They give slightly different results, so choose whatever better suit your needs. Let’s go over both methods.<\/p>\n<h2>Method #1: Ping Pong Delay<\/h2>\n<p>First things off, we need to take an audio sample which we will use for the processing. I’ll grab just some random phrase from my library, a one-shot speech sample says “Dark”. It’s pretty raw and dirty, but okay for this example.<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/pitch-rise-1.mp3\">Original sample<\/a><\/div>\n<\/div>\n<p>Put this sample to a new Audio Channel, and add Ping Pong Delay on top. By default, Ping Pong use an algorithm called “Fade”, we need to change it to “Repitch”. Click right mouse button on the device title and select it from the list:<\/p>\n<p><img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-1.png\" style=\"max-width: 211px;\" data-action=\"zoom\"><\/p>\n<p>From now on the modulation of the “Beat Swing” parameter will affect the sample’s pitch. Change it to the maximum value of 33.3%, and draw automation down to the end, at -33.3%. Here is what we’ve got so far:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-2.png\" width=\"2481\" height=\"1279\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/pitch-rise-2.mp3\">Pitch modulation<\/a><\/div>\n<\/div>\n<p>The effect itself is fine, but as you can hear the sound fades out over time, and we don’t need it. To fix this, simply turn on the freeze function, a small square “F”. Now the delay effect will last infinitely as long as the freeze is turned on:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-3.png\" width=\"2481\" height=\"1279\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/pitch-rise-3.mp3\">Pitch rise effect using Ping Pong Delay<\/a><\/div>\n<\/div>\n<h2>Method #2: Simpler<\/h2>\n<p>Now let’s take a look at the alternative method. It requires a few more steps, but I like it more. I’ll put the same source sample to a new MIDI Channel, Ableton automatically creates a Simpler device. By default, Simpler has some parameters that we don’t need, let’s change it in four clicks:<\/p>\n<ul>\n<li>Turn on the “Loop” button. With this, we can use a single MIDI note in order to repeat the sound.<\/li>\n<li>Turn off the “Snap”. Snap to grid a nice feature, but to make the effect smoother, we don’t it here.<\/li>\n<li>Change Warp method to a “Tones”. Other algorithms can work too, but I found this one is better in this case.<\/li>\n<\/ul>\n<p>I highlighted these changes on the screenshot:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-4.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<p>Now create a new MIDI clip, and draw a single MIDI note up to the full length. Make sure to put it on C3 — this is a default note for most samplers where a sample is played with the original pitch. Since we turned on the “Loop” function, it will sound like this:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-5.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/pitch-rise-4.mp3\">Sample repeat<\/a><\/div>\n<\/div>\n<p>Now comes the most interesting part. Select the Simpler and press ⌘+G (or click with right mouse button on the title and select <i>Group<\/i>), it wraps the device into Instrument Rack. Then click on the top left button to open a Macro section, like this:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-6.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<p>Then we have to make a MIDI mapping on the length and transpose parameters. To do that, do right click on the Length parameter → <i>Map to Macro 1<\/i>, and right-click on the Transpose → <i>Map to S Length<\/i>, as highlighted on the picture:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-7.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<p>By default, it maps the maximum values of the parameters from left to right direction. It means that the maximum amount of the Macro knob (127) equal to 100% sample Length, and +48 semitones of Transpose. But we want quite the opposite, at 100% sample Length pitch should remain unchanged while reducing the Length should drop down the Pitch.<\/p>\n<p>To do so, click on the “Map” button near to the Instrument Rack title, it opens the Macro Mapping window. Then right-click on the Transpose parameter and click “Invert Range”, set the maximum value at 0, and minimum up to your taste — I’ll set +36 semitones, which equally to 3 octaves.<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-8.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<p>That’s it. Now just draw an automation curve of the Macro 1 parameter, and enjoy the result:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/pitch-rise-9.png\" width=\"1695\" height=\"915\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/pitch-rise-5.mp3\">Pitch rise effect using Simpler<\/a><\/div>\n<\/div>\n<p>Dear readers, if you know more viable methods how to achieve the same result, feel free to post it in the comments below.<\/p>\n",
            "date_published": "2015-12-30T09:06:55+01:00",
            "date_modified": "2019-05-09T16:38:38+01:00",
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                "Ableton",
                "Advice",
                "Production",
                "Sound design"
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            "id": "281",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/creating-an-fm-psy-lead\/",
            "title": "Creating an FM Psy lead",
            "content_html": "<div class=\"advice-question\"><p>I would love to see some insights on creating FM psy leads, that typical aggressive full-on’ish sound. I’ve made some such sounds with FM engines in Spire and Dune2 synths, but they don’t sound as granly and vicious as they are in “big guys” music. What are the important synthesis parameters, what kind of processing is used after the synth’s output, which synths would you recommend?<\/p>\n<p>E. g. <a href=\"https:\/\/www.youtube.com\/watch?v=gepnhH-ahTc\" class=\"nu\">“<u>Depth Of Emotion<\/u>”<\/a> by Dark Soho, the lead playing between 1:18 and 3:28. This is an FM sound, isn’t it? I’ve also heard similar sounds in many other darkpsy\/full-on tracks.<\/p>\n<p>Recursion Loop<\/p>\n<\/div><p>You are right, that lead sounds like an FM to me. Also, you’re right that Spire is probably not the best choice for this job (can’t say much about Dune), I think synthesizers like U-He Zebra or Xfer Serum would do this better.<\/p>\n<p main>Speaking the truth, I’m not as good at sound design as I would like to be. So, to answer your question, I asked an expert to help — <b>Tetarise<\/b>. He is a music producer and sound designer who dedicated his time and efforts to creating professional sound banks. <\/p>\n<p aside><a href=\"http:\/\/reveal-sound.com\/store\/label\/tetarise\">Tetarise’s sound banks for Spire<\/a> at Reveal Sound store<\/p>\n<p>From there, Tetarise says:<\/p>\n<p>This is quite simple and all about Pitch modulation. To achieve that sound, try to emulate FM synthesis using LFO modulation. Set the LFO rate at high speed and offset the starting point to reduce the modulation range. This method gives a pitch shift effect, most noticeable at lower notes.<\/p>\n<p>Wave shape and oscillator settings aren’t making a big difference in this case, it can adjust the character of the sound just a little bit.<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/fm-lead-serum.jpg\" width=\"900\" height=\"725\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/fm-lead-serum.mp3\">The sound in Serum<\/a><\/div>\n<\/div>\n<p>You can possibly make something similar in Spire as well, but it won’t sound as good as in Serum:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/fm-lead-spire.jpg\" width=\"910\" height=\"549\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/fm-lead-spire.mp3\">The sound in Spire<\/a><\/div>\n<\/div>\n<div class=\"related\"><p><a href=\"http:\/\/daniellesden.com\/blog\/all\/creating-a-weird-psychedelic-lead\/\"><img src=\"\/blog\/pictures\/weird-psychedelic-sound-small.jpg\"><\/a>Read also:<br \/>\n<a href=\"http:\/\/daniellesden.com\/blog\/all\/creating-a-weird-psychedelic-lead\/\">Creating a weird Psychedelic lead<br>like Imagine Mars, Tristan, Ajja<\/a><\/p>\n<\/div>",
            "date_published": "2015-12-16T08:43:30+01:00",
            "date_modified": "2023-01-14T13:33:02+01:00",
            "tags": [
                "Advice",
                "Production",
                "Sound design"
            ],
            "image": "https:\/\/dsokolovskiy.com\/blog\/pictures\/fm-lead-serum.jpg",
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            "id": "263",
            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/kick-synthesis\/",
            "title": "3 ways to make a kick drum",
            "content_html": "<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-synthesis-hero.jpg\" width=\"2177\" height=\"804\" alt=\"cover transparent black\" \/>\n<\/div>\n<div class=\"advice-question\"><p>I’m struggled to find proper kick drums for my productions. Should I make my own? If so, how?<\/p>\n<p>Chris<\/p>\n<\/div><p>Chris, there are two ways to get a kick drum: buy ready-to-use royalty free sample packs or make your own sounds. Here are some popular samples manufacturers if you’d go the first way: Freshly Squeezed, Function Loops, Loopmasters, Vengeance, Zenhiser.<\/p>\n<p>And although there is nothing wrong with using such samples, I’d still recommend making your own sounds, at least for several reasons: it gives you an understanding of how things work, you can get unique sound tailored for your needs and each kick you’ve made boost your experience as a producer. Also, it’s cheaper, and so much fun after all.<\/p>\n<p>Formally speaking, a kick drum is nothing but a Sine wave with Pitch modulation.  There are three main ways to synthesize your own kick drum, and I’ll cover all of these.<\/p>\n<h2>Making a kick drum in an audio editor<\/h2>\n<p main>This is kind of old-school method and I don’t think anyone still uses it. At the same time, it’s a very simple method hence gives a clear understanding of the process. By ‘audio editor’ I don’t mean a DAW, this type of programs are different: Sound Forge and Audacity for example. I gonna use Audacity in this case.<\/p>\n<p aside><a href=\"http:\/\/audacityteam.org\">Audacity app<\/a><br\/>Free, cross-platform<\/p>\n<p>As being mentioned above, basically, kick drum is a Sine wave. So in Audacity, go to <i>Generate → Tone<\/i>, then choose Sine waveform, and set Frequency at some low volume, I would say from 30 to 60 Hertz.<\/p>\n<div><p><img src=\"\/blog\/pictures\/audacity-generate-tone.jpg\" style=\"max-width: 328px;\"><\/p>\n<\/div><p>We’ve got a pure Sine tone. Select second half of the audio and go to <i>Effect → Fade Out<\/i> to shape the form a bit. Now select the first few milliseconds, go to <i>Effect → Sliding Time Scale\/Pitch Shift<\/i>, and play around with these parameters. The initial pitch should be always higher than destination pitch, so it goes downwards.<\/p>\n<div class=\"e2-text-picture\">\n<div class=\"fotorama\" data-width=\"760\" data-ratio=\"1.5899581589958\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-audacity-1.jpg\" width=\"760\" height=\"478\" alt=\"\" \/>\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-audacity-2.jpg\" width=\"760\" height=\"478\" alt=\"\" \/>\n<\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-audacity.mp3\">Kick drum in Audacity<\/a><\/div>\n<\/div>\n<p>Pretty much, that’s it — we’ve got a low kick drum. You can make more aggressive Attack, or Transient of the sound, it’s up to tastes and needs. I don’t want to stay longer on this as I’m sure you won’t use this method, so let’s move forward.<\/p>\n<h2>Making a kick drum in synthesizer<\/h2>\n<p main>NI Massive is one of my favourite synths for making a kick drum because of its flexible modulation. But this method works just fine in many other synthesizers as well.<\/p>\n<p aside>Read also:<br\/><a href=\"http:\/\/daniellesden.com\/blog\/all\/recommended-synths\/\">Recommended synths<\/a><\/p>\n<p>A little remark regarding Massive. Basically, Envelope number 4 is mapped to modulate Amplitude, but the problem is even with zero amount of Attack and Release parameters, envelope still has some ramp up and ramp down (highlighted on the picture below). It’s not an issue for most type of sounds, but with kick drums, these tiny milliseconds are very important.  As a result, you’ll hear these unnecessary clicks rather than pure tone:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-massive-clicks.mp3\">Amplitude envelopes issue<\/a><\/div>\n<\/div>\n<p>Here is the solution. First things off, <i>Mute<\/i> amplitude modulation by right-clicking at that number 4 in a square — it will disable envelopes effect on amplitude. Then go to oscillator settings (“OSC” tab in the modulations section), and turn on that tiny <i>Restart via Gate<\/i> thing. It restarts the phase via Midi gate and helps to get rid of the initial click.<\/p>\n<p>To deal with the click in the end, here comes another trick. Go to <i>LFO<\/i> section and change its mode to <i>Performer<\/i>. Then draw a curve that goes from zero to maximum within a short amount of time, and map this to negatively modulate Oscillator envelope. So, basically, it will just turn off the volume of our sound source before that nasty click happens. Finally, we’ve got a clean Sine wave:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-massive-clean.mp3\">Clean Sine wave<\/a><\/div>\n<\/div>\n<p>That’s all been a sort of preparation. Now comes the best part — Pitch modulation, to actually get a kick drum sound. First things off, increase initial oscillator pitch up to 64, as we need to go it downwards. Then map both Envelopes 1 and 2 to modulate pitch, and turn its amount to few octaves down. Then just play around with Envelopes, Decay in most, to get kick type that you want.<\/p>\n<div class=\"e2-text-picture\">\n<div class=\"fotorama\" data-width=\"760\" data-ratio=\"1.3571428571429\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-massive-amp.jpg\" width=\"760\" height=\"560\" alt=\"\" \/>\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-massive-restart.jpg\" width=\"760\" height=\"560\" alt=\"\" \/>\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-performer.jpg\" width=\"760\" height=\"560\" alt=\"\" \/>\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-drum-massive.jpg\" width=\"760\" height=\"560\" alt=\"\" \/>\n<\/div>\n<\/div>\n<p>Here are some variations I’ve quickly made:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-massive-1.mp3\">Kick drum in Massive<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-massive-2.mp3\">Kick drum in Massive, aggressive<\/a><\/div>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-massive-3.mp3\">Kick drum in Massive, softer<\/a><\/div>\n<\/div>\n<h2>Making a kick in drum synthesizer plugins<\/h2>\n<p main>There are several synthesizers, designed specifically for the kick drum synthesis: BazzISM and Kick to name a few. This is probably the easiest and most efficient way to achieve a very precise sound that fit your needs. Although, basic principles are all the same: it’s still a single Sine wave with modulation. This particular type of synthesizers is just focused on this and only one purpose.<\/p>\n<p aside><a href=\"http:\/\/www.sonicacademy.com\/KICK\/\">Kick<\/a> by Sonic Academy.<br\/>$40, VST\/AU<\/p>\n<p>These plugins are pretty straightforward, just move around a pitch, length, shape, and tweak other parameters, and here we go — a solid kick drum without the need of manual modulation mapping, like in Massive, for instance.<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/kick-sonic-academy-1.mp3\">Kick drum in 'Kick' plugin<\/a><\/div>\n<\/div>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/kick-sonic-acedemy.jpg\" width=\"760\" height=\"492\" alt=\"\" \/>\n<div class=\"e2-text-caption\">Kick plugin by Sonic Academy<\/div>\n<\/div>\n<h2>Afterwords<\/h2>\n<p>These are the three ways of making kick drums, but keep in mind there are still quite a lot of things could be done for the usage in final productions: equalization, layering, compressing, and other sorts of polishing.<\/p>\n<p>Good luck with your kicks!<\/p>\n",
            "date_published": "2015-10-21T10:21:08+01:00",
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            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/the-wikisingers\/",
            "title": "The Wikisinger’s reverb difference in action",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/dWNV_JFolLg?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>Clear visual explanation of a reverb and different room acoustics in actions, great for educational purpose. Bonus: <a href=\"https:\/\/www.youtube.com\/watch?v=FbTA-yjJ3XY\">behind the scenes video<\/a>.<\/p>\n",
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            "url": "https:\/\/dsokolovskiy.com\/blog\/all\/psytrance-bassline-synthesis\/",
            "title": "Psytrance bassline synthesis",
            "content_html": "<div class=\"advice-question\"><p>What are some good techniques to get that deep bass sound that I hear in a lot of tracks by artists such as yourself, Lyktum and E-Clip?<\/p>\n<p>Specifically how do you go about synthesizing one (also what are common synths used) and what extra processing that goes on top of the raw synth sound. Lastly, do you bounce the sound to an audio file once you’re happy with it and edit it further there or do you keep it as a midi file the entire way through the track creation.<\/p>\n<p>Lastly you may want to edit this out but do you teach music production over Skype?<\/p>\n<p>Jack<\/p>\n<\/div><p>Ah, the bassline. How many thrills in this word among music producers! Some producers seem to think they own a certain sound, but those sounds had been used since the 80s, using pretty much the same technique. Jack, I cannot speak on behalf of E-Clip or Lyktum, so I’ll tell the way how I do the bassline.<\/p>\n<p main>Formally speaking, the bassline is one of the simplest sounds in Psytrance music. Unlike of Dubstep bass, for instance, where you need plenty of modulations, canonical Psytrance bass requires much less. Basically, all you need is just a few building blocks of synthesis: single oscillator, filter, and envelopes. You can use pretty much every synthesizer for this. <\/p>\n<p aside><a href=\"\/blog\/all\/recommended-synths\/\">Recommended synths<\/a><\/p>\n<p>So, let’s take the initial preset of your favourite synth. I’m using Sylenth1 (which, by the way, finally got 64-bit version support), but again, this is only a question of personal choice — you can recreate that bass in many other synths. For this demonstration purpose, I took some random kick from my samples library and placed MIDI-note of the bassline on note D1.<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/bassline-synthesis-1.mp3\">Initial preset, offbeat bass on D1<\/a><\/div>\n<\/div>\n<p>Sounds very basic and primitive so far, but that’s okay. The first thing I gonna do is select <b>Saw<\/b> wave shape (Sylenth1 uses Saw by default, but other synths may use Sine or other shapes in their initial presets), and drop down the pitch by one octave down. If you use more than 1 voices in the oscillator, make sure that “Retrig” option (or whatever it called) is turned on — it forces all voices to start at the exact same location on the waveform every time a note is played; it prevents voices to be out of phase.<\/p>\n<p>Now I gonna apply <b>Lowpass filter<\/b> with 24dB attenuation per octave — it gives a slightly faster\/sharper cutoff comparing to 12dB. Play around with cutoff frequency up to your taste. Then I gonna route filter cutoff to modulation envelopes. Now let’s take a look at <b>ADSR<\/b>. The bass sound should not have fade-in, nor fade-out — so we drop down Attack and Release parameters down to zero. Sustain would give a long “body” of the sound, which we no need here much either. So the only parameter left to play around is Decay — I would give it around 30% of the maximum value. And pretty similar settings to oscillator envelopes.<\/p>\n<p>Here is the summary look of what I have done so far:<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/bassline-synthesis.jpg\" width=\"942\" height=\"641\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/bassline-synthesis-2.mp3\">Bassline with filter envelopes<\/a><\/div>\n<\/div>\n<p>This is it — the essential foundation. Tiny details could be tweaked further up to your taste, but I satisfied so far. Skipping to one of your questions ahead, — yes, I do bounce the bassline. This is also called <b>resampling<\/b>. Different DAWs requires different actions to make resampling, but the general idea is to change, to “bake” our bass from MIDI into solid WAV state. I believe, it gives more consistent sound, more predictable and aggressive velocity. Also, it may save your CPU if you experience a lack of performance.<\/p>\n<p>Once a single bass note is resampled, I put that sound into Sampler and then build a desirable bassline pattern. So it goes like this: <i>MIDI → resampling of single note → resampled piece of sound into Sampler.<\/i><\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/bassline-sampling.jpg\" width=\"2560\" height=\"1410.3970037453\" alt=\"\" \/>\n<\/div>\n<p>As you can see, I have three tracks here. I do recommend to keep your original MIDI bass, don’t delete it, just leave it muted or “frozen”: you might want to go back and change something in the source.<\/p>\n<p>It sounds like this:<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/bassline-resampled.mp3\">Bassline resampled<\/a><\/div>\n<\/div>\n<p main>Quite nice, but need to <b>EQ<\/b> it a little bit. Usually, I remove that kind of “mud” at around 300 Herz and gently boost lower harmonics. Since I’m using the note of “D”, the harmonics will be at 73 and 147 Hz.<\/p>\n<p aside><a href=\"\/blog\/all\/psytrance-bassline-equalization\/\">Psytrance bassline equalization<\/a><\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/dsokolovskiy.com\/blog\/pictures\/bassline-eqd.jpg\" width=\"2560\" height=\"1410.3970037453\" alt=\"\" \/>\n<\/div>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/bassline-resampled-eq.mp3\">Bassline resampled with EQ<\/a><\/div>\n<\/div>\n<p>This is it. You can also play around with velocity, and give some “character” to bassline by adding a pinch of distortion, compressor, or any other device up to your taste.<\/p>\n<div class=\"e2-text-audio\">\n<div class=\"e2-text-super-wrapper e2-jouele-wrapper\"><a class=\"jouele\" data-space-control=\"true\" href=\"\/blog\/audio\/bassline-resampled-variation-processing.mp3\">Bassline velocity variation with extra processing<\/a><\/div>\n<\/div>\n<p>Remember, this is not a ready-to-use recipe (although, you can use it), but rather I would like to give <i>understanding of the process<\/i>, so you could create a bass that suits your needs, with a personal touch.<\/p>\n<p>I hope it helps.<\/p>\n<p>Lastly, — no, I don’t teach music production over Skype, although I do realize it might be even profitable.  The purpose of the “Advice” series is to make mechanisms of music production and industry a little bit more transparent and easier to understand. I would like to make this knowledge wide open, hence why I prefer blog posts rather than personal talks on Skype.<\/p>\n<p class=\"block\">Read also: <a href=\"\/blog\/all\/how-to-make-a-punchy-bassline\/\">How to make a punchy bassline<\/a><\/p>\n",
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            "date_modified": "2021-10-24T16:48:20+01:00",
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