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<title>Daniel Sokolovskiy’s Blog: posts tagged 37signals</title>
<link>https://dsokolovskiy.com/blog/tags/37signals/</link>
<description>On the DJ career, music industry, marketing, professional growth, productivity tools, personal journey and life</description>
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<language>en</language>
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<itunes:email>mail@dsokolovskiy.com</itunes:email>
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<itunes:subtitle>On the DJ career, music industry, marketing, professional growth, productivity tools, personal journey and life</itunes:subtitle>
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<title>Fixed deadlines, flexed scopes</title>
<guid isPermaLink="false">805</guid>
<link>https://dsokolovskiy.com/blog/all/fixed-deadlines-flexed-scopes/</link>
<pubDate>Sat, 18 Feb 2023 19:51:28 +0100</pubDate>
<author></author>
<comments>https://dsokolovskiy.com/blog/all/fixed-deadlines-flexed-scopes/</comments>
<description>
&lt;p&gt;In the recent episode of The Rework Podcast titled &lt;a href="https://37signals.com/podcast/your-estimates-suck/" class="nu"&gt;“&lt;u&gt;Your Estimates Suck&lt;/u&gt;”&lt;/a&gt;, David Heinemeier Hansson and Jason Fried, the co-founders of 37signals, discussed an exciting technique that allows their company to be productive. 37signals is a software development company, so the discussion was related to that topic, but I think you can use this approach in many other areas in general.&lt;/p&gt;
&lt;p&gt;So the premise is that people are terrible at estimating how long it takes to complete a particular task if it includes any novelty. If you make something cookie-cutter for the tenth time, you might be somewhat decent in your estimations but still not perfect. And if the process includes any form of creativity, making something new that you haven’t done before, then your estimates surely suck, as the podcast episode title suggests. And that’s okay; it’s just how our brains naturally work.&lt;/p&gt;
&lt;p&gt;In practice, in many companies, it works like that. Let’s say someone wants to make a website. Some person, a project manager or a developer, usually gives their estimate: “It will take us six weeks to build it”, for example. By the 4th week, the team realised they hadn’t done even a half because certain features took them longer than expected. So after negotiating with the client, which took another week, they decided to postpone the launch for a month to give the team more time. Then the same happens again and again, and eventually, the demoralised team built a product that no longer reflects the client’s needs. On top of that, the company or the client had to pay for this much more than initially estimated because time is money.&lt;/p&gt;
&lt;p&gt;I had experience working as a project manager in software development, so I know for a fact that my made-up example above is a pretty accurate illustration of what often happens in the industry.&lt;/p&gt;
&lt;p&gt;So how is David’s and Jason’s approach different? First, it starts with acknowledging that estimates are no better than guessing, and guesses are not a reliable source for planning weeks, months, and especially years ahead. Second, they fix the timeframe and the deadline and never change them. And third, they ship the product on time no matter what, even when the resulting product isn’t quite what was planned. Instead of delivering a set-in-stone product that would take an unknown amount of time to make, they set the deadline in stone and ship what they believe is the best version of that product possible to make during that timeframe. With this approach, they basically say, “let’s spend an X amount of time to solve this problem, and once X is passed, we are done”.&lt;/p&gt;
&lt;p&gt;Sounds controversial, right?&lt;/p&gt;
&lt;p&gt;The key here is that you cannot sacrifice quality. Things you deliver must be good. What you can discuss and possibly cut, though, is the scope. Going back to that website example, using this approach, they would ship it after six weeks, but probably with fewer features. And having fewer features is not necessarily a bad thing. What’s important is that the company or the client would have an actual, good working product exactly &lt;i&gt;when&lt;/i&gt; they wanted, even though the product might be slightly different. And that alone sometimes is enough to start generating profit or making decisions on further iterations based on real-life user interaction with your product rather than theorycrafting for months while your product is stuck in a never-ending “work in progress”.&lt;/p&gt;
&lt;p&gt;I believe that this mindset of fixed deadline rather than the scope might be helpful outside of software development in things like marketing, personal projects, or even music production.&lt;/p&gt;
&lt;p&gt;I’ve been hosting &lt;a href="/blog/tags/rave-podcast/"&gt;my monthly music podcast&lt;/a&gt; for more than a decade, and you know how often I would like to have &lt;i&gt;just a little bit more time&lt;/i&gt; to find some new tracks to include in the show? Every time, pretty much! Luckily, I have a fixed deadline, so I keep delivering new episodes every month, even though each episode usually isn’t as ideal as I would like it to be. I’m sure I wouldn’t make nearly as many episodes if I’d kept polishing each one until perfection.&lt;/p&gt;
&lt;p&gt;I think this paradigm of “fixed deadlines but flexed scopes” might be especially useful and act as a self-protective mechanism for creative work where it’s so tempting to keep working until a so-called “perfection” (which sometimes means infinite). And as they say, done is better than perfect.&lt;/p&gt;
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<item>
<title>Marketing by sharing</title>
<guid isPermaLink="false">416</guid>
<link>https://dsokolovskiy.com/blog/all/marketing-by-sharing/</link>
<pubDate>Wed, 15 Mar 2017 09:19:54 +0100</pubDate>
<author></author>
<comments>https://dsokolovskiy.com/blog/all/marketing-by-sharing/</comments>
<description>
&lt;p class="lead"&gt;A technique of creating a captivating audience by sharing your knowledge and teaching other people about your domain&lt;/p&gt;
&lt;div class="e2-text-picture"&gt;
&lt;img src="https://dsokolovskiy.com/blog/pictures/jason-friend.jpg" width="1200" height="568" alt="" /&gt;
&lt;div class="e2-text-caption"&gt;Jason Fried, the co-founder of Basecamp (formerly known as 37signals), is an advocate of marketing by sharing. Photo &amp;copy; Intercom&lt;/div&gt;
&lt;/div&gt;
&lt;div class="advice-question"&gt;&lt;p&gt;Hi Daniel. I’m studying sound engineering and I offer track mastering services. My question may seem strange, but still I’ll ask: how do I look for clients? Maybe you have some advice from a producer’s point of view and social media experience? As an artist yourself, how do you find mastering engineers? Is it worth investing in Facebook ads? Or Google ads? Or banners in themed communities?&lt;/p&gt;
&lt;p&gt;Edward Hansen&lt;/p&gt;
&lt;/div&gt;&lt;p&gt;I will allow myself to give more general advice because it seems that the situation is suitable for different professions and not just mastering engineers.&lt;/p&gt;
&lt;p&gt;It is expensive and not always effective (and sometimes not very ethical) to cover the Internet with banners and chase people with tracking pixels to show them ads, especially when it comes to niche specialists: mastering engineers, wedding DJs, photographers, editors and other service professionals.&lt;/p&gt;
&lt;p main&gt;I’m confident there’s a better way to attract customers than direct advertising – to share knowledge and build an audience. Tell people what you do, how you do it, and why you do it this way and not that way. Not to sell to them (although you might, eventually), but to teach, show, and tell. And this way, you build trust and an audience.&lt;/p&gt;
&lt;p aside&gt;&lt;a href="/blog/all/why-you-should-run-a-blog/"&gt;Why you should run a blog&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This point was so beautifully articulated and verbalized by Jason Fried in 2009, it couldn’t say better. Check out &lt;a href="https://www.youtube.com/watch?v=Ks2saa38Id4"&gt;this short video&lt;/a&gt; and some thoughts from it:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;“I think this [marketing by sharing] is especially relevant for small businesses and especially in the creative industry because it’s really expensive and difficult to break out: there is a ton of small design shops, there is a ton of video shops. And how do you get known, how do people find out who you are? Of course, you can hire a PR firm but it’s a waste of money and I wouldn’t do that, you can advertise somewhere but I don’t think it’ll work either because it’s hard to advertise design to kind of right people and it’s expensive. You can try some more traditional marketing ideas but I don’t think those generally work either.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;What I think you should be doing is thinking about how can you teach people about your domain. If you are a web designer, for example, you can teach people about what it’s like to be a web designer, about CSS, HTML, what it’s like to land a client, you can talk about what it’s like to prepare a proposal or respond to an RFP. And these the things you can do on your website.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;So, when you start sharing and start teaching other people, the great thing about it is all of a sudden you create an audience, which is a kind of a secret weapon when it comes to promoting your business. If you don’t have an audience, you have to constantly spend money to tell more and more people about your service, and after they buy something they go away and they don’t coming back until they want something else. But when you build an audience, when you generate useful content, people keep coming back to you every day for more information. Eventually, when they’re ready to sign up or they need a web designer or whatever you do, they will have you in mind because they were coming back to you every day. And that’s a really effective way of reaching people without spending a lot of money.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Or, let’s say, you are a writer. A freelance writer, or a journalist, or someone like that who needs to find more gigs and looking for more people to hire them. You should be talking about what it’s like to be a writer on your site. Most sites simply have a ‘Portfolio’, ‘About us’, and ‘Contact us’ page and that’s pretty much it, but you should have a section where you share drafts that were rejected, words that you left out. You should share one sentence you’re working on, share all different iterations and talk about why you left this one out, why you change these words, why you transpose these two words, what’s the difference between the final version comparing to the initial one. You need to share this process because people who read this are gonna go like: ‘This guy knows his shit. He cares enough about the words, he cares enough how words sound and structured to share with me the process he went through’. And that means a whole lot more than someone who simply shares a series of essays or articles they’ve written. That’s how you begin to build your audience.”&lt;/i&gt;&lt;/p&gt;
&lt;div class="e2-text-video"&gt;
&lt;iframe src="https://www.youtube.com/embed/Ks2saa38Id4?enablejsapi=1" allow="autoplay" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;div class="e2-text-caption"&gt;Jason Fried’s talk at The Chicago Convergence, 2009. Jason Fried is co-founder of Basecamp and co-author of &lt;a href="/blog/all/getting-real/"&gt;Getting Real&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;The best thing about this technique is that it can be used for any small business or service, even in the music industry. I highly suggest watching the full video above whether you are a songwriter, a mastering engineer, a film score producer, a journalist, a label owner, a visual artist, and so on.&lt;/p&gt;
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<item>
<title>Getting real</title>
<guid isPermaLink="false">230</guid>
<link>https://dsokolovskiy.com/blog/all/getting-real/</link>
<pubDate>Wed, 01 Apr 2015 12:28:54 +0100</pubDate>
<author></author>
<comments>https://dsokolovskiy.com/blog/all/getting-real/</comments>
<description>
&lt;p&gt;“Getting Real” by 37signals is an amazing book that I’ve just read, and I very recommend it whether you are an entrepreneur, web developer, or music producer like myself.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;i&gt;“While this book’s emphasis is on building a web app, a lot of these ideas are applicable to non-software activities too. The suggestions about small teams, rapid prototyping, expecting iterations, and many others presented here can serve as a guide whether you’re starting a business, writing a book, designing a web site, recording an album, or doing a variety of other endeavours. Once you start Getting Real in one area of your life, you’ll see how these concepts can apply to a wide range of activities.”&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;div style="max-width: 720px; text-align: center;"&gt;&lt;p&gt;&lt;img src="/blog/pictures/getting-real-37signals-cover.jpg" data-action="zoom" style="width: 100%; max-width: 333px;"&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="e2-text-picture"&gt;&lt;p&gt;“Getting Real” is available on &lt;a href="https://www.amazon.com/Getting-Real-Smarter-Successful-Application/dp/0578012812"&gt;Amazon&lt;/a&gt; as well as a &lt;a href="https://gettingreal.37signals.com/toc.php"&gt;free web version&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;&lt;p&gt;I’d like to put some of my favourite quotes here in this post.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;A great way to build software is to start out by solving your own problems.&lt;/b&gt; You’ll be the target audience and you’ll know what’s important and what’s not. That gives you a great head start on delivering a breakout product. The key here is understanding that you’re not alone. If you’re having this problem, it’s likely hundreds of thousands of others are in the same boat. There’s your market. Wasn’t that easy? When you solve your own problem, you create a tool that you’re passionate about. And passion is key. Passion means you’ll truly use it and care about it. And that’s the best way to get others to feel passionate about it too.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;If your app doesn’t excite you, something’s wrong.&lt;/b&gt; If you’re only working on it in order to cash out, it will show. Likewise, if you feel passionately about your app, it will come through in the final product. People can read between the lines.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Here’s an easy way to launch on time and on budget: keep them fixed.&lt;/b&gt; Never throw more time or money at a problem, just scale back the scope. There’s a myth that goes like this: we can launch on time, on budget, and on scope. It almost never happens and when it does quality often suffers. If you can’t fit everything in within the time and budget allotted then don’t expand the time and budget. Instead, pull back the scope. There’s always time to add stuff later — later is eternal, now is fleeting.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;The more massive an object, the more energy is required to change its direction.&lt;/b&gt; It’s as true in the business world as it is in the physical world. When it comes to web technology, change must be easy and cheap. If you can’t change on the fly, you’ll lose ground to someone who can. That’s why you need to shoot for less mass.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;For the first version of your app, start with only three people.&lt;/b&gt; That’s the magic number that will give you enough manpower yet allow you to stay streamlined and agile. Start with a developer, a designer, and a sweeper (someone who can roam between both worlds).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Differentiate yourself from bigger companies by being personal and friendly.&lt;/b&gt; A lot of small companies make the mistake of trying to act big. It’s as if they perceive their size as a weakness that needs to be covered up. Too bad. Being small can actually be a huge advantage, especially when it comes to communication. Small companies enjoy fewer formalities, less bureaucracy, and more freedom. Smaller companies are closer to the customer by default. That means they can communicate in a more direct and personal way with customers. If you’re small, you can use familiar language instead of jargon. Your site and your product can have a human voice instead of sounding like a corporate drone. Being small means you can talk with your customers, not down to them.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Don’t waste time on problems you don’t have yet.&lt;/b&gt; Do you really need to worry about scaling to 100,000 users today if it will take you two years to get there? Do you really have to hire eight programmers if you only need three today? People often spend too much time up front trying to solve problems they don’t even have yet. Don’t. Otherwise you may waste energy, time, and money fixating on something that never even happens.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;If you try to please everyone, you won’t please anyone.&lt;/b&gt; The customer is not always right. The truth is you have to sort out who’s right and who’s wrong for your app. The good news is that the internet makes finding the right people easier than ever. Know who your app is really intended for and focus on pleasing them.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Take whatever you think your product should be and cut it in half.&lt;/b&gt; Pare features down until you’re left with only the most essential ones. Then do it again. Start off with a lean, smart app and let it gain traction. Then you can start to add to the solid foundation you’ve built.&lt;/li&gt;
&lt;/ul&gt;
&lt;p main style="margin-bottom: 10px;"&gt;&lt;/p&gt;
&lt;p aside&gt;“37signals” is the company that has developed Basecamp and few more web-services.&lt;br/&gt;&lt;br/&gt;&lt;img src="http://daniellesden.com/blog/pictures/logo-basecamp.png"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Copywriting is interface design. &lt;/b&gt; Great interfaces are written. If you think every pixel, every icon, every typeface matters, then you also need to believe every letter matters. When you’re writing your interface, always put yourself in the shoes of the person who’s reading your interface. Do you label a button Submit or Save or Update or New or Create? That’s copywriting. Do you write three sentences or five? Do you explain with general examples or with details? Do you label content New or Updated or Recently Updated or Modified? Is it There are new messages: 5 or There are 5 new messages or is it 5 or five or messages or posts? All of this matters.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;As soon as you can, use real and relevant words. If your site or application requires data input, enter the real deal. And actually type in the text — don’t just paste it in from another source. If it’s a name, type a real name. If it’s a city, type a real city. If it’s a password, and it’s repeated twice, type it twice. Do as your customers do and you’ll understand them better. When you understand them better, and feel what they feel, you’ll build a better interface.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;If an app launches in a forest and there’s no one there to use it, does it make a noise?&lt;/b&gt; The point here is that if you launch your app without any pre-hype, people aren’t going to know about it. To build up buzz and anticipation, go with a Hollywood-style launch: 1) Teaser, 2) Preview, and 3) Launch.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Blogging can be more effective than advertising.&lt;/b&gt; Advertising is expensive. And evaluating the effectiveness of various types of advertising can wind up being even more expensive than the advertising itself. When you don’t have the time or money to go the traditional advertising route, consider the promote-via-blog route instead. Start off by creating a blog that not only touts your product but offers helpful advice, tips, tricks, links, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Get advance buzz and signups going ASAP&lt;/b&gt;. Get some sort of site up and start collecting emails as soon as possible. Pick your domain name and put up a logo and maybe a sentence or two that describes, or at least hints at, what your app will do. Then let people give you their email address. Now you’re on your way to having a foundation of folks ready and waiting to be notified of your launch.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Share your knowledge with the world.&lt;/b&gt; And when the subject you’re teaching is your app, it serves a dual purpose: you can give something back to the community that supports you and score some nice promotional exposure at the same time. As a promotional technique, education is a soft way to get your name — and your product’s name — in front of more people. And instead of a hard sell “buy this product” approach, you’re getting attention by providing a valuable service. That creates positive buzz that traditional marketing tactics can’t match. Teaching is all about good karma. You’re paying it forward. You’re helping others. You get some healthy promotion. And you can even bask in a bit of nobility.&lt;/li&gt;
&lt;/ul&gt;
&lt;p main&gt;&lt;/p&gt;
&lt;p aside&gt;&lt;a href="/blog/all/why-you-should-run-a-blog/"&gt;Why you should run a blog&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Hire good writers.&lt;/b&gt; If you are trying to decide between a few people to fill a position, always hire the better writer. It doesn’t matter if that person is a designer, programmer, marketer, salesperson, or whatever, the writing skills will pay off. Effective, concise writing and editing leads to effective, concise code, design, emails, instant messages, and more. That’s because being a good writer is about more than words. Good writers know how to communicate. They make things easy to understand. They can put themselves in someone else’s shoes. They know what to omit. They think clearly. And those are the qualities you need.&lt;/li&gt;
&lt;/ul&gt;
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